Axel Cotton
Gameplay & Systems Designer
Combat • Movement • Systems • UI/UX • Prototyping
I design and implement gameplay systems, combat mechanics, and player interactions.
Focused on clarity, game feel, and well-scoped systems that drive meaningful decisions.
2+ years of industry experience, with a background in psychology supporting team coordination and efficient production workflows.
Featured work
Spirit City : Lofi Session
UI/UX Design — Mooncube Games
Reworked UI layout and interaction flows to support both controller (Steam Deck) and mouse/keyboard inputs.
Analyzed existing UX and redesigned behaviors for consistency across input methods.
Created flowcharts mapping player interactions and UI states to improve clarity and usability.
Plunder Fury
Gameplay Systems & Combat Design
University of Montreal — Team Project
Designed the core gameplay loop, including player movement, combat systems, enemies, objectives, and progression.
Implemented primary and secondary gameplay systems in Unity, and integrated assets into functional prefabs.
Contributed to VFX creation and implementation, and assisted with audio integration and system setup.
Gela-tiny Cube
Level Design & Player Experience
Solo Project
Designed and developed a solo gameplay experience centered on movement, exploration, and immersion.
Created levels that encourage discovery using lighting and shaders to shape atmosphere and player perception.